Physical BoardTabletop layout
TTS BoardPlay it free online
← Opponent mirrors your setup
Hero Lineup ×2 Faction Objective The Realm Energy · Unstable Archaic Energy · RCP Deck · Discard
◆   Shared Zone — Gear Vault  ·  Realm Location  ·  Realm Quests   ◆ NEW v4.0
Gear Vault Community update ↗
GEAR
VAULT
12 designs
Gear-only · Shared
Claim & equip on reward
Realm Location NEW
REALM
LOCATION
Modifies rules
for both players
Realm Quests
QUEST
PILE
16 cards
Shared Pile
Your Hero Lineup
Community update ↗
HERO
ACTIVE
Active
HERO
Bench
2 of 4 Heroes chosen
Faction Objective NEW
FACTION
OBJECTIVE
Max 2 RCP
Alt win condition
⚔   The Realm   ⚔
Allies
ALLY
AUG
ALLY
EXHSTD
Active Hero
HERO
HP: 10/12
A
W
S
Gear slots
Augments
AUGMENT
UNATCHD
Opponent Hero Lineup
HERO
ACTIVE
Active
HERO
Bench
Your Quest Slots NEW
Slot 1
Slot 2
Hidden from opponent
2 active at a time
Energy
1 played/turn
Recharges each Ready
Unstable Archaic Energy Pool
Surge N generates tokens
Transmute N spends them
RCP
3 of
11
First to 11 wins
Main Deck
40–50 cards
Faction locked
Discard
SPELL
Face-up
Both players may view
New in v4.0
Hero / Realm / RCP
Quests / Vault (Shared)
Faction Objective
Energy

↑ Click any zone for details — use ← → arrow keys to navigate

Archaic Realms TCG board layout in Tabletop Simulator — Player 1 (Divine) and Player 2 (Shadow) sides, showing Hero Lineup, Realm, Energy, Quests, Faction Objective, Vault and Deck zones.

The Archaic Realms playmat as it appears in Tabletop Simulator. P1 plays the Divine side; P2 plays the Shadow side. Every zone matches the physical layout — the engine simply automates the upkeep. Now running Mod v1.1 with the full v4.0 gear and hero systems.

Same zones, automated

The TTS playmat carries the identical zone layout to the physical board — Hero Lineup, the Realm, Energy, Quest slots, Faction Objective, Deck and Discard. If you know one, you know the other. Switch to the Physical Board tab to explore what each zone does.

RCP & UAE are on-screen

You won't find printed tracks for Realm Control Points or your Unstable Archaic Energy pool on the mat. In TTS these are rendered by the game engine — RCP counters sit in the screen corners, and your UAE pool is tracked live in the on-screen readout. Nothing to count by hand.

One-button setup

Decks shuffle, opening hands deal and Quests fill automatically. Combat highlights, HP threshold crossings, RCP gains and Vault rewards all resolve through the engine — so you can focus on the decisions, not the bookkeeping.

Gear flows through your hand

At the table you claim Gear from the Vault and equip it directly. In TTS, Vault rewards are dealt to your hand — right-click → Equip and the card snaps to its slot beside your Hero. Armor depletion, weapon ATK bonuses and Attune effects are all engine-tracked, Gear repositions itself on every Hero swap, and a fallen Hero's Gear is stripped to the Discard automatically.

Get the mod on Steam Workshop ↗  ·  How to play in TTS →  ·  Explore physical zones