getting started
your
starting deck
A Standard Deck for Archaic Realms contains 60 cards minimum and 100 cards maximum. There are limits on each card type:
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1 core Hero card.​
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Any number of other Creature Hero cards. Maximum of 1 of each, cannot be the core Hero.
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Any number of Creature Champion cards. ​Maximum of 1 of each.
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Any number of Creature Guardian, Recruit or Follower cards. ​Maximum of 2 of each.
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Any number of Spell Conjure or Flash cards. ​Maximum of 2 of each.
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Any number of Equipment cards. ​Maximum of 1 of each.
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Any number of Archaic Energy cards. No limit.
how
to begin
Pre-Game Phase:
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Roll: Players roll the Archaic Realms TCG 20-sided dice.
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Order: The highest roller starts, followed by others in clockwise order.
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Hero Reveal: Place your Hero card face up in the 'Hero Zone' on the Playmat.
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Deck Setup: Shuffle your deck and place it face down in the 'Deck Zone' on the Playmat.
Game Start Phase:
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Draw: Each player draws 7 cards. Keep these cards secret.
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Hand Veto (Optional): Before the game starts, you may shuffle your initial hand back into the deck, then redraw 7 new cards. Only once.
how
to win
To win, reduce your opponent's life total to 0.
​
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Each player begins with a life total of 30.​
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Creatures can attack during combat phase.
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If no defenders are assigned, attacking creatures deal damage directly to the player.
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Spells can deal direct damage to players.
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Remember, in Archaic Realms TCG, careful management of your creatures and spells, along with strategic decisions on when to attack and defend, are key to victory!